Laura Maier


3D Artist


Demo Reel

renders


My fanart of the Soul Eater Scythe from the game SINoALICE. Modeled in Maya, textured and rendered in Marmoset Toolbag 4. The original 2d reference is shown below.


My fanart of the Goldsick Hammer of Brutality from the game SINoALICE. Modeled in Blender, textured in Substance Painter, and rendered in Marmoset Toolbag 4. The original 2d reference is shown below.


Fanart I made of the character Kyoko from the game River City Girls. I modelled and rigged her in Maya, and made the textures in Clip Studio Paint.


This is a rig I made in Blender. I didn't model the character, but I rigged her and made some run and walk cycle animations.


My fanart of the Medusa Octopus from DREDGE. It was fun painting the textures since they were all very angular and hard edged. Using chromatic aberration on the renders was fun too!

Below is the original art used as reference.


My fanart of the Pancake Bunny from OMORI. Modeled, rigged, animated, and textured in Blender. OMORI has a handdrawn, sketchy feeling to it, so I used a clay texture to keep the childish feeling.

The original reference image is below.


A creature I modelled for an unreleased indie game. Modelled, rigged, and animated in Blender, textured in Substance Painter.


Art I made based off a concept I found on Artstation by Erin Lin. The original art is at the bottom.


I wanted to do a style flip here, so I took the King of Red Lions boat from The Legend of Zelda: Wind Waker, and did it in TLoZ: Twilight Princess style. Then I took Midna from TLoZ: Twilight Princess, and made her in TLoZ: Wind Waker style! It was a fun style exercise.

I had a lot of fun drawing new patterns on Midna to make her fit into the Wind Waker aesthetic more.


about


Hello, I'm Laura, a Toronto-based artist focusing on 3D, especially rigging. After graduating school, I've worked on my own projects and done modeling and rigging work for indie game companies. I recently worked as a Rigging Artist for the game Civic Story, available on Steam.I'm proficient in Autodesk Maya, Blender, Zbrush, Photoshop, Substance Painter, Marmoset Toolbag, Unreal Engine, and Unity.